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HELHEIM

Inspired by the mythological realm of the dead “Helheim,” this group project from the study program szenograpohy of the Filmuniversity KONRAD WOLF comes to life. The artistic project work within the framework of the complex project, as part of the curriculum for the VFX and Production Design specialization, develops and employs artistic, craft, and technical skills. The goal of this exercise is to gain a deeper understanding of the use of design and visual effects in a cinematic context. In this particular case, a short action sequence is to be created, combining both live-action filmed elements and digital set and character elements. This hybrid film is to be produced in collaboration with the Cinematography and Acting programs. The artistic and conceptual direction and supervision of the project will be provided by Alexander Pohl, Professor of VFX.
For this project, I created concept art using a combination of Maya and Photoshop to premodel the scenery and enhance the visual ambiance. Initially, I used Maya to develop detailed 3D premodels of the scenes, focusing on the structural and compositional elements. This 3D groundwork provided a solid foundation for the visual representation of the mythical world of Helheim. Subsequently, I imported these 3D models into Photoshop to overpaint and refine the imagery. In this phase, I concentrated on adding ambient lighting and atmospheric effects to bring the scenes to life. This process involved manipulating light sources, shadows, and textures to evoke the desired mood and depth, aligning with the project’s artistic vision. Through this blend of 3D modeling and digital painting, I contributed to creating a visually cohesive and compelling environment that supports the narrative and aesthetic goals of the Helheim project.
First Concept Art of Hel's Cave
Helheim
Helheim
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PHOTOSHOP • MAYA
2019
Second Concept Art of Hel's Cave
Helheim Cave Top 01
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Helheim Cave Top 01
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PHOTOSHOP • MAYA
2019
More Concepts and Moods of Crystal and Altar
Last Previs of the university Project "Helheim"
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